#pragma once
#include "Scene.h"
#include "SkeletonAnimation.h"
#include "GameObjectList.h"

class SceneTest :
	public Scene
{
public:
	SceneTest();
	~SceneTest();

	CREATE_FUNC(SceneTest)

	virtual bool Init();
	virtual void Update();
	virtual void window_size_callback(int width, int height);

	Camera m_camera;
	Viewport m_viewport1;
	TextureManager m_texMgr;
	Model m_model;
	GameObjectList m_gameObjList1;
};

